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| Character Creation All character creation threads will stay in this forum ^^ |
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| Kanu Fanboy / General Mod ![]() ![]() Join Date: Jul 2007 Location: Dublin Ireland Age: 23
Posts: 8,375
Rep Power: 1478 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | A thread for character aplications will be opened on january 1st 2009 all submitted profiles will be inspected for compliance with the rules players will be contacted by pm if any changes need to be made to their profiles this will not exclude them from the war as they will be given to opportunity to make the necessary changes. If you have any questions about character generation contact me via pm you may also pm me a character profile before January first to have it evaluated that way you can be sure that your profile is in full compliance when you submit it I will start off by posting a few rules and list of what should be expected in a servants profile followed by a description of all servant types and the stipulations attached to each class, followed by a description of nobel phantasms and the different skills available to servants. Rules
__________________ ![]() Procrastination is the ability to find something better to do Claimed characters Spoiler Last edited by skullreken; 01-04-2009 at 01:54 AM. |
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| Kanu Fanboy / General Mod ![]() ![]() Join Date: Jul 2007 Location: Dublin Ireland Age: 23
Posts: 8,375
Rep Power: 1478 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Archer One of the three Knight classes, together with lancer and Saber. Servants placed within this class are usually proficient with projectiles, and have the special ability Independent Action. This means means that the Archers are fully capable of fighting without being in proximity to their master for extended amounts of time, they can survive for a certain time after their contract with their Master was severed. This ability also tends to make them rebellious and harder to control than other servants. They also tend to have many more noble phantasms at there disposal than other servant classes. Archers must take independent action as an ability Archers may take an additional noble phantasm Archers have a rebellious attitude towards their masters Assassin Servants of this class must be skilled at operating covertly, stealthy and silently. Basically a Servant type that is only effective in killing Masters and not Servants. Considered to be one of the weaker classes at fighting. Their unique ability is Presence Concealment. Normally only the 19 Hassan-i Sabbah can summoned as assassins. The "assassin" that caster summoned was an exception, as it was a "fake" copy of a real heroic spirit, and thus in a sense, a fake assassin. Due to the casters work during the 5th grail war any assassin can be summoned now, this isn't limited to just full time assassins anyone who used disguises or stealth in their legends can be summoned as an assassin Other people who were not assassins can be summoned as fake assassins but they will suffer penalties such as losing the advantages gained from assassins special abilities Assassins must take presence concealment as an ability (only assassins may take this ability) Assassins must take independent action as a special ability. Assassins are not physically strong and must rely on stealth and cunning in battle Fake assassins cannot use presence concealment or independent action Fake assassins must use Transparency as an ability. Fake assassins are bound to their masters and must stay in close proximity losing their ability to scout and spy however, they don't suffer a loss in strength and can go toe to toe with other servants acting like a body guard fighting by their masters side Berserker berserkers are heroes of varying strength who have gone berserk at one stage in their lives. They have an ability called Mad Enhance where they trade their sanity for an large power boost upon activation when mad enhanced, Berserkers become almost impossible to control and require strong masters to be kept in check. Because they are so powerful Berserkers drain their master manna faster than any other class so a master needs to have potent magical abilities because if they run out of manna the berserker will stop moving and disappear. Berserkers must take Mad Enhance as a special ability. When mad enhanced berserkers go mad they become stronger but are almost impossible to control they are able to ignore their masters until the mad enhancement is deactivated Caster Servants placed within this class are adept in magecraft and have a number of abilities exclusive to their class. it must also be noted that a casters abilities comes at the expense of physical strength powerful sorcerers are scholars not warriors, A warrior with spell casting abilities would make a low level caster with powers on par with the abilities of a Mage because large sorcerer rank spells require allot of concentration which one cannot do while locked in physical combat Casters must take take all of the caster only abilities Casters have one less Nobel Phantasm than other servants Casters are poor at physical combat and good at magic. Lancer One of the 3 knight classes along with archer and saber, Lancers are the most agile and fastest of all servant classes and are powerful fighters skilled in ranged melee weapons such as spears, lances and other pole arms. Because of their speed they are adept at avoiding projectiles and can deflect them by twirling their lances. lancers must take the ability protection from arrows Rider Servants placed within this class place emphasis upon speed and powerful Nobel Phantasm and their special skill is Riding, which allows them to fully utilize abilities of their mounts (ranging from simple horses, through motorcycles, to divine creatures). Riders must take riding as an ability and get an A+ rating in it Saber Saber is one of the 3 knight classes along with Archer and Lancer Servants placed within this class are agile and powerful melee warriors and it is commonly assumed to be the best class overall, with high ratings in all categories and also possessing the Riding skill like the rider class. Sabers must take riding as an ability
__________________ ![]() Procrastination is the ability to find something better to do Claimed characters Spoiler Last edited by skullreken; 01-01-2009 at 01:07 AM. |
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| | #3 (permalink) |
| Kanu Fanboy / General Mod ![]() ![]() Join Date: Jul 2007 Location: Dublin Ireland Age: 23
Posts: 8,375
Rep Power: 1478 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Nobel Phantasms These are weapons artefacts or abilities owned by a heroic spirit (servant) In the legend of a hero, there is not only the man that the hero was, but the anecdotes about him, his arms and weapons: all of this is the "symbol" of his existence. Those "symbols" are the ultimate mysteries that the Servant, the embodiment of the heroic spirit, carries as a trump card. Those are the deadly weapons commonly called "Noble Phantasms". Noble Phantasms are the crystallization of the historical facts and anecdotes that made the heroic spirit famous, but that doesn't have to be a weapon; it can be an artefact like a shield, a ring, a crown, but also a specific ability or a unique mean of attacking. A servant can have up to 3 of these unless stated other wise in the servant description Phantasms must be justified they have to represent or loosely reflect part of the servants legend There are 4 types of noble phantasms Anti-unit which is an attack focused on dispatch or hinder a single opponent Anti-fort which is a powerful attack capable of destroying a fortress Anti-army an area effect phantasm which attacks multiple targets Support a move which is designed to bolster the users abilities Abilities The following is a list of abilities that appear in fate/zero and fate/stay night. A servant can use up to 6 of these unless stated otherwise and must take any abilities stipulated by their class description Battle Continuation The ability to stay alive. It allows for battle even on the verge of death, and allows the user to stay alive until they receive a clearly fatal blow Bravery This ability allows a servant to continue fighting unarmed the damage inflicted by the servants bare hands increases gradually as the battle continues mental discipline also increases with rank C or higher giving defence against mental interferences that acts on fear Rank A Illusions, confusion and temptation have no effect Rank B Confusion and temptation have no effect Rank C Temptation has no effect Charisma This is the rare talent that allows people to charm and influence others Rank A gives someone the ability to rule the world Rank B gives someone the ability to rule a country Rank C gives someone the ability to lead an army Rank D gives someone the ability to lead a war band Clairvoyance Enhanced visual perception and premonition Rank A servant receives visions as well as abilities from Ranks B and C Rank B servants get a scene of deja vu or early warning giving them a split second to react before an attack as well as abilities of Rank C Rank C servants are capable of accurately aiming at targets at the very least as far as 4 km and is able to keep track of bodies moving at enormous speed. Divinity Strength of one's god-like nature. The more godlike blood possessed, the higher this stat becomes with Rank A being the first generation son of a god/goddess and mortal man/woman Disengage This ability makes it easy for servants to escape if the battle is not going their way It provides distraction in the form of a flash of light coupled with a temporary burst of speed that allows the servant to escape Eye of the mind (True) The ability to effectuate rapid and precise judgements gained through experience and training Servants with this skill are capable of calmly analysing situations even during a battle, applying strategy and skills to turn the tables in there favour. As long as there is at least a 1% chance of victory, they are able to devise a plan to exploit that possibility, although does not guarantee victory though Eye of the mind (fake) an ability used by animalistic servants it allows them to avoid danger though gut feeing or sixth scene (they can "feel" a sneak attack about to happen or the activation of a noble phantasm) High-Speed divine words (Caster only) Allows the activation of magic without connecting the Magic Circuits or incantation of spells. Even great magic can be activated with just a single action. It is a language from the age of the gods, so modern humans cannot pronounce it. Independent action Gives a servant the capacity to subsist without a Master. Rank A can exist 4 days without established contact from the master and can survive 48 hours if the master is killed (assassin only) Rank B can exist 2 days without established contact from the master and can survive 24 hours if the master is killed Rank C can exist a day without established contact from the master and can survive 12 hours if the master is killed Instinct This is the ability to "feel" the best course of action to take during combat it's effects make it as though barriers to vision and hearing are reduced by half Item Construction (caster only) This gives the servant the expertise to create magical items like potions and charms Knowledge of foremost harmony (martial atrs masters only) This ability can only be used by hero who were considered to be martial arts masters such as teachers this is a special ability that prevents reduction of the effectiveness of an attack, no matter how many times it is used on the same opponent. Attacks will not be perceived by the opponent Mad Enhancement (I've had to add onto this because I had potential berserkers asking just how it worked) This is an ability only berserker can use while it is activated the berserker gains a power boost at the cost of it's sanity. It is this ability that makes a berserker stronger than any other servant type when it is deactivated the berserker is an average servant, activating Mad Enhancement produces an effect similar to the incredible hulk the servant become way stronger but goes insane and and looses the ability to think and as a result can no longer use any skills or phantasms that require coherent thought "Hulk Mad! Hulk Smash" you get the picture Magic resistance This ability cancels the effects of magic Rank A makes it impossible for any living magi to hurt the servant with magic casters are still capable of doing so (Caster Only) Rank B Nullifies all magic that requires less than three verses or chanting Note that here a 'verse' is constituted of at least three phrases Cannot block large-scale magic such as great magic or ritual magic. Rank C Nullifies all magic that requires less than two verses or chanting Rank D Nullifies all magic that requires less than one verses or chanting Mana Burst This transfers magical energy into one's weapon and body, and by releasing the magical energy instantaneously, it increases one's ability. Simply said, it is like magical energy jet propulsion it allows the user to move faster and hit harder Mystic eyes/face this is an innate ability the servant possesses eyes or a mark on his/her face that as an effect on the world when the are exposed for example Medusa (rider fate/stay night) had the ability to turn people to stone by gazing on them that's whey she was blindfolded Persance concealment (assassin only) Hides one's presence as a Servant. Suitable for spying this ability will conceal the servants energies when they are moving in stealth or hiding once they take action and attack or is spotted it stops working until the assassin manages to get away and hide. Protection from arrows (Lancer Only) This is an ability that lancer are adept at it gives Improved defence against ranged attacks due to accurate prediction of its trajectory by extraordinary means such as hearing the sound of the projectile cutting the wind or feeling the enemy's killing intent. As long as the shooter is within his field of vision, the lancer can track down the shot with his eyes and defend against it. This does not apply to attacks from super long range or that have a large area-of-effect. Riding The ability to ride beasts and vehicles Rank A+ can ride all animals vehicles and divine beasts but cant ride dragons (only a rider class servant can achieve this Rank) Rank A can ride all animals and vehicles Rank B Can ride all animals and simple vehicles like cars motorbikes Rank C Can ride all animals Rune magic (origin restricted read description) only servants of Celtic or Scandinavian origin may use this skill it is the same skill that masters can use were symbols are inscribed and automatically activates a spell accordingly with the meaning that they represent however for servants the effects are more potent as their skills were learned at a time before Rune magic fell into decline amongst Magi Self Modification This ability is uses to describe any abnormal trait a servant had in life such as transforming into animals reattaching severed limbs or breathing under water Sorcery (caster only) This gives the servant ranks in old world spell casting, only casters use it Transparency This gives a servant the ability to move around with stealth it is like the skills a commando uses when infiltrating an area and is nowhere near as effective as presence concealment
__________________ ![]() Procrastination is the ability to find something better to do Claimed characters Spoiler Last edited by skullreken; 01-05-2009 at 02:47 AM. |
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| | #4 (permalink) |
| Kanu Fanboy / General Mod ![]() ![]() Join Date: Jul 2007 Location: Dublin Ireland Age: 23
Posts: 8,375
Rep Power: 1478 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ![]() ![]() Class - Lancer Identity - Scathach the shadowy one Eyes - Violet Hair - Auburn Height - 5ft-6" Legend Scathach ("the shadowy one"), is a warrior queen and mistress of a school for young warriors. The school was located in the land of shadows off the cost of Scotland and students travelled from all over the Gaelic world to learn from her. Gaining her tuition was not an easy task, prospective students faced many trials to reach her, such as crossing plain or razor sharp grass that pierced the feet of those who stepped on it and an enchanted bridge that tried to cast all who stepped on it to their death She initiated young men into the arts of war, as well as giving them the"friendship of her thighs", (she thought them how to have sex). She had magical abilities and the gift of foresight which she used to tell her student Cuchulain of the hardship that lay ahead of him she also forsaw that his best friend/foster brother and fellow pupil Ferdiad would die by his hand. She was the original master of the Gae Bolg and as Cuchullain impressed her when she lead her students to war against her rival Aoife she made him her protégé, gifted the spear to him and thought him to use it in order to set him apart from his fellow students In some sects of the Druidic religion some believe that she ascended after her death and became the Goddess of the dead who acts as a Valkyrie guiding the soles of the dead to Tír na nÓg the land of eternal youth. Personality Scathach as a teacher carries herself with dignity and a quiet reserve although she comes across as being strict and harsh she has a large soft spot in her heart for children and protects her students with a mothers instinct. Teaching role aside she is an avid socialite enjoying parties and can be described as a nymph for her behaviour towards men. As a warrior she follows a strict code of honour and values a fair fight she will avoid underhanded tactics such as holding people hostage and would rather meet her opponent face to face instead of setting up an ambush or a sneak attack Abilities Knowledge of Foremost Harmony A special ability that prevents reduction of the effectiveness of an attack, no matter how many times it is used on the same opponent. As a master of the martial arts Scathach has learned to add minute variations to her attacks each time she uses them so they cannot be precieved as the same attack . Eye of the Mind (True) The ability to effectuate rapid and precise judgements gained through experience and training. Scathach is capable of calmly analysing situations even during a battle, applying strategy and skills to turn the tables in her favour. As long as there is at least a 1% chance of victory, she is able to devise a plan to exploit that possibility. Magic Resistance Rank: B Nullifies all magic that requires less than three verses. Cannot block large-scale magic such as great magic or ritual magic. Rune Magic only servants of Celtic or Scandinavian origin may use this skill it is the same skill that masters can use were symbols are inscribed and automatically activates a spell accordingly with the meaning that they represent however for servants the effects are more potent as their skills were learned at a time before Rune magic fell into decline amongst Magi Clairvoyance Rank: A Enhanced visual perception. At this rank, Scathach is capable of seeing targets at the very least as far as 4 km and is able to keep track of bodies moving at enormous speed. This also allows her to glimpse things that are yet to come Protection from arrows This is an ability that lancer are adept at it gives Improved defence against ranged attacks due to accurate prediction of its trajectory by extraordinary means such as hearing the sound of the projectile cutting the wind or feeling the enemy's killing intent. As long as the shooter is within his field of vision, the lancer can track down the shot with his eyes and defend against it. This does not apply to attacks from super long range or that have a large area-of-effect. Nobel Phantasms Shadow shroud - Support rank: N/A By twirling the Gae Bolg she creates a shadowy veil that masks her movements making it harder to judge where her attacks are going to strike Gae Bolg the spear of striking death flight - Anti-Fort. Rank B+ This technique is how gae bolg is supposed to be used utilizing the full potential of Gáe Bolg's curse, converting Mana into energy and releasing the accumulated power and releasing it on contact after the spear is hurled, it puts greater emphasis on raw power and has a wider area of impact, similar in concept to detonating an explosive device Gae Bolg 30 agonies - Anti Unit Rank: B This is he true form of Gae Bolgs Curse the spear was carved from the bone of a sea monster giving it abnormal abilities such as the one used in this phantasm. Calling the word Gae initiates the curse once it is lodged in the target calling Bolg evokes the curse causing 30 barbs to grow from the spear tip and rip the victim apart
__________________ ![]() Procrastination is the ability to find something better to do Claimed characters Spoiler Last edited by skullreken; 12-17-2008 at 05:06 PM. |
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